A small detour
In Xcode 7 Clang learned a new trick: Objective-C generics. Now that I've started using this feature in our legacy code I can't live without it. Even without Swift interop consequences I would still use it.
Objective-C can now declare that an
NSArray is an
NSArray<NSString *>. This helps on the Objective-C side by giving you a warning if you try to take
UIImage * out of the array. But it really shines when interacting with system frameworks because
UIView.subviews now shows up in Swift as
Array<UIView> instead of
Array<AnyObject>. It also helps when bridging to your own legacy Objective-C code because the Swift collections all automatically carry this information.
__kindof says this thing must be X or a more-derived class. Why is this necessary? The docs don't call this out but I suspect its because adding generics to Objective-C introduces a massive conundrum: If
UIView.subviews is now
NSArray<UIView *> then a whole lot of code is now invalid according to the compiler's type checker:
[view.subviews setImage:nil] is bogus because
UIView doesn't have an
image property. We've been spoiled by the fact that the Objective-C compiler will let you send any visible message selector to
id... only now the subviews array doesn't return
id, it returns
UIView *. Oops.
__kindof solves that problem by saying the subviews array isn't explicitly an array of
UIView * but an array of
UIView * subclasses. Then the compiler will let you send any selectors that could apply to
UIView * or all its subclasses, or assign an element from that array to a
UIImageView *, but it will still complain if you attempt to do this:
NSNumber *n = view.subviews.
There's a major caveat: Only the built-in collection types bridge from Swift using this new mechanism; your own custom methods and generic classes do not. (Maybe someday Objective-C can gain full generics support but I suspect therein lies the path of pain and sadness.)
I haven't been blogging because I have been super busy the past few months. The good news is I've been busy working in really awesome stuff that I'll be writing about shortly. If you're interested in CoreImage GLSL shaders,
UITouchTypeStylus, the iOS touch event handling system, Split View Multitasking, or even using Xcode to build programs for Arduino embedded systems then you'll be very pleased.
This blog represents my own personal opinion and is not endorsed by my employer.